This game was okay.
This has potential. I kind of liked it, but the trees and obvious lack of effort you put into the backgrounds took away from the experience of playing it. I liked the level of difficulty and the reseting to the previous level upon death. If you animated the enemies and made the key-objects less sezure-ish then the game would be better. None the less, I mildly enjoyed trying to get through each level. The characters fast movements makes him a bit hard to control, which is fun. You should make a sequel that is overall improved.
The concept was good, but the graphics and music and lack of any visible effort wrecked the game. Like I said, the angle/viewpoint's relation to the characters profile and backgrounds drawn perspective is non-existent. From where the player see's the character, he is facing out. However, the civilians and enemies are all placed directly beneath him. He holds the (rifle?) in one hand and never needs to reload. Adding some animations of him reloading and including an ammo bar/gauge would improve this game. Furthermore, have the player's viewpoint be First-person as the sniper, and have the sniper on a building, far away from the enemies, who walk on a street in the distance. Maybe make space bar the button to go in and out of your scope. I liked the idea. It's pretty unique, and if pulled off correctly, might be a game worth playing as a kind of stress reliever. Mindless killing with no real objective other than: kill the bad guys, don't hit the civilians. However, these are just my views. My last advice is to LOOK at your game before you publish it, thinking: would I play this game myself, and enjoy it? If you can't honestly say yes, then don't publish. And by the way, the music kind of fits, but is low quality and clashes horribly with the firing sound. Also, because it is a fairly short loop, there is a very noticable pause between each loop.
I hope on your next work you take into consideration my advice.
thanks for the hints! this was very usefull, and thanks that you didn't gave me a 0
Don't car about your "backstory"...
Your "game" isn't really a game. And the backstory wasn't funny either, if you were trying to make this thing into a joke.
Put some time and effort into these things.
C'mon. There are enough games like this out there, and this clearly has had no time or effort put into it. Make the maze's better, put in a background, ad some music, make the walls look better, add SOUND, and this game might be good. However, if this is what you upload i doubt you'll give a crap about actually making something good.
K thanks for the review!
This game was kind of fun, for a minute. Then it got kind of boring. The only thing I don't understand is why people are rating it 0,1 and 2. I mean, it's a decent game. Why rate it 2 or lower?
This game quickly became repetitive and a bit boring. I didn't much like the leveling system either, where it forced you to balance your stats evenly. THe same music throughout became annoying. A change in music when fighting a boss would have made this game a little better, and changing the leveling system would make it more interesting.
This TD is very unique and addictive, the music was pleasent and not annoying like lot's of other music in other games.Great Job!
I gave this a four cuz' all you do is click O_o i didn't get it. It was sort of addictive, but it also got really hard fast and i got tired of clicking. Pretty lame.
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